![]() ![]() Wasteland explorers are being trained across all stats. As my vault improves I'll have an excess of workers, so I'll try to train everyone in endurance and possibly strength/perception. ![]() Personally, I'm training the primary stat and luck for my stay-at-home dwellers, though I'm phasing out diners/gardens and water production as I introduce more Nuka Cola bottlers. ![]() In the wastes, success against a specific enemy type seems to be influenced by a specific stat (excluding endurance which seems to be a purely defensive stat). Strength may increase damage (though it's not certain this applies within the vault) and perception may increase aim/hit rate and thus overall damage. (see this question and the links within the answer). To answer the title's questions: P.E.A.L. Afterwards you can change their outfit, if desired. ago Like others said, to max your dwellers HP, they need to have E 17 at level 1 and then farm XP until level 50. However, there is some thought that some of the SPECIAL stats affect combat. 3 7 comments Best Add a Comment SamePlatypus6402 2 yr. The only difference based on level is the dweller's total hit points, and the cost to revive them. Agility and intelligence are probably a waste of time for dwellers who won't be exploring the wastes. ![]()
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